Make sure the blueprints for all functions in the code are ok. #19
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scope: card
scope: docs
scope: game
scope: registry
scope: script
scope: tool
scope: universe
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type: bug
type: card request
type: documentation
type: enhancement
type: improvement
type: parity
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LunarTides/Hearthstone.js#19
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The blueprints for function look something like this:
Make sure all of these look ok. The actual code for the functions don't really matter as long as it conforms to the blueprint. This is important so that cards can last as long as possible without maintenance.
I know this is probably a good idea, but I will shelf it for now. Feel free to reopen at some point in the future.
Reopening this, but won't give it a milestone. Do this whenever.