Add render loop #481
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LunarTides/Hearthstone.js#481
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Another big one. Allow things to happen while the player is choosing an option. The screen should refresh to show updates.
This should allow a timer that updates in realtime, and a card alternating its attack and health every second, for example.
I don't know what the exact implementation details are going to be, but it might be possible without huge restructurings. Especially if only using
@inquirer/core.This is breaking since this will cause ticks to happen tens of times per second instead of one every ~10 seconds, which is something people need to consider when making tick hooks.