Update 1.6 #195

Merged
IsakSkole123 merged 68 commits from develop into main 2023-08-05 17:31:20 +00:00
IsakSkole123 commented 2023-06-09 10:10:38 +00:00 (Migrated from github.com)
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LunarTides (Migrated from github.com) reviewed 2023-06-22 12:46:26 +00:00
@ -1,14 +1,14 @@
const rl = require("readline-sync");
LunarTides (Migrated from github.com) commented 2023-06-22 12:46:25 +00:00

This does work so remove this

This does work so remove this
LunarTides (Migrated from github.com) requested changes 2023-08-05 17:19:18 +00:00
LunarTides (Migrated from github.com) left a comment

Almost done, just some small stuff that needs to be done

Almost done, just some small stuff that needs to be done
@ -34,8 +35,14 @@ module.exports = {
LunarTides (Migrated from github.com) commented 2023-08-05 16:56:29 +00:00

This should be

attacker.ready();
This should be ```js attacker.ready(); ```
LunarTides (Migrated from github.com) commented 2023-08-05 16:57:41 +00:00

A player could, theoretically, attack with a 1 durability weapon, the weapon breaks and the player gets their damage reset to 0. In that case, this needs more work.

A player could, theoretically, attack with a 1 durability weapon, the weapon breaks and the player gets their damage reset to 0. In that case, this needs more work.
@ -0,0 +1,54 @@
// Created by Hand
LunarTides (Migrated from github.com) commented 2023-08-05 17:03:44 +00:00

Change this to:

self.storage.forEach(unhook => unhook());
Change this to: ```js self.storage.forEach(unhook => unhook()); ```
@ -0,0 +1,28 @@
{
LunarTides (Migrated from github.com) commented 2023-08-05 17:05:07 +00:00

Swap done and doing.

Swap `done` and `doing`.
@ -373,49 +472,11 @@ class Interact {
LunarTides (Migrated from github.com) commented 2023-08-05 17:16:35 +00:00

Change Generic to GameLoop

Change `Generic` to `GameLoop`
LunarTides (Migrated from github.com) approved these changes 2023-08-05 17:25:25 +00:00
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LunarTides/Hearthstone.js!195
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