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v2.0.0 Stable
released this
2023-12-31 20:06:07 +00:00 | 613 commits to main since this release2.0.0-stable (2023-12-31)
2.0.0-beta.8 (2023-12-30)
Chores
Bug Fixes
- remove require-jsdoc from card files (f7b2bfb9)
- move heropower cards into mana cost folders (88f4ec9c)
- default
dcShowUncollectibleto false (a4c2a7e0) - move heropower cards from spells folder (3885043d)
- allow giving cards starting with a number (bdc50dbd)
- fix spelldamage where damage > 9 (ff2f7be9)
- card:
- dc: fix error message when exiting using command (841252bd)
Other Changes
Refactors
- add cardIds file to make hardcoding ids less painful (d599794f)
- remove detecting/upgrading .js/.mts files (d1e51b23)
- revamp hub watermark (1d284e38)
- put idscript in a loop (bb1082b4)
- dc:
Tests
- add more tests to cards (9bc14681)
2.0.0-beta.7 (2023-12-19)
Chores
- add todos to config (cff359c2)
- update vanillatypes dependancy to 3.0.0 (06e5dae0)
- update dependencies (69d2aa4c)
- rename runner to hub for clarity (a5265eaa)
- bump version to 2.0.0-beta.7 (2f2f8fcd)
New Features
- script: add argument to not filter cards in vc generator (5505d7e9)
Bug Fixes
- cclib: escape ' in fields (20b56a66)
- fix location card immortality (ad43b55f)
- fix diy 1 verification (4c98a708)
- fix singular xo issue (35c50bcd)
Other Changes
- make yesNoQuestion player argument optional (224ca471)
- generate instead of generator (264ce4ad)
- change the type of HeroPower event to Card (e5f29e93)
- fix example cards readme file (d4d3c4af)
- add hero powers to their own card type (76415838)
- add armor to hero blueprints (6c23f583)
- improve example cards even more (3d5ebcd6)
- more small improvements to example cards (0e1f2aa0)
- small improvements to example cards (fa1ca87e)
- reenable use of console.log (a55c6877)
- rename uncollectible to collectible (50a89483)
Refactors
- remove "reload" debug command (f88a0237)
- improve todo system (f2126b05)
- remove trailing newline from watermark (cafbbb9b)
- add 'openInBrowser' util function, change licenseUrl to githubUrl (d03c9701)
- remove "set" debug command (4b2e7bcd)
- remove "cmd" debug command (1ab1c84b)
- remove "debug" debug command (b918e187)
- move licenseUrl to the config file (ae6c09cf)
- add arguments to getRandomTarget (e2a6a013)
- dont show corpses for players if they cant use them (4d9ee808)
- make corpse / runes supported classes less hardcoded (1891ea3d)
- make the blueprint format more consistant (444192bb)
- script:
2.0.0-beta.6 (2023-12-01)
Chores
- update dependancies (13455f1a)
- change Card.name doc to reflect new non-uniqueness (69db3e30)
- bump build number to 6 (989da702)
Continuous Integration
- update node version to hopefully fix failing ci (13a335bc)
New Features
- add fancy shortcuts to the eval command (cc29764d)
- add id and uuid to readable cards when in debug mode (a910ec8b)
- add a deck (#342) (cbeb34df)
- add Card.takeControl method (7b84b027)
- add titan event (25548a3b)
- add titan keyword (5825b759)
- add CardEvent event (4e93e35f)
- add getRandomTarget util function (f8e1ac32)
- add getRemainingHandSize util function (2badeca0)
- add getRemainingBoardSpace util function (9c9023d0)
- script: add spellSchool and hpCost to upgradecards (e757973a)
Bug Fixes
- prevent fromTags from crashing when using special tags (e96664d1)
- update cards to use ids (c3e2d0ff)
- add titan command to help command (b54cb8d3)
- uc: work better with xo (f38e07dc)
- ai:
- dc: fix importing not working (e1d157b7)
- cclib: fix xo issues in import blueprint (9c935812)
- script: make upgradecards to work with xo (a5ef98e8)
Other Changes
- add unordered cards (47db90c3)
- split hero cards and hero powers (5c7acda3)
- split stats into attack and health (ad1773e0)
- add cardCollections to game (41865a13)
- add brewing storm and dragon claw cards (4b1c2fbf)
- remove CastSpellOnMinion event (cede02a5)
- make all constant variables uppercase (d70b52e9)
Performance Improvements
- slightly optimize death knight heropwoer test (1bf264c1)
Refactors
- add return types to all functions (6503084e)
- remove displayName and make name non-unique (161d97c2)
- show history on game end (b2607e0a)
- remove some ts-expect-errors (9626bfca)
- make exports.ts exports lowercase (6fbde3d1)
- make game class use this.functions (84230738)
- remove useless ? and ! (ceef5288)
Reverts
- make all constant variables uppercase (3705412f)
2.0.0-beta.5 (2023-10-26)
Chores
- update @hearthstonejs/vanillatypes dependancy (aa854803)
- update dependancies (f5b93caf)
- bump build number to 5 (c27de037)
Bug Fixes
- fix bug in card.canAttack (594c5c84)
- negate check for overrideNoInput (7dbf2920)
- make config file affect deckcode importing (cf02a072)
- allow disabling converting tags in fromRarity (4edeeaef)
- allow tags with colons to work with walls (5b1690b8)
- tags don't remove partial matches if perfect match exists (cd272552)
- add spaces when generating card exports (6809bbce)
- script: manually exit from the generator (c95f760c)
Other Changes
- remove player.heroPowerCost (55e810ad)
- rename color.strip to color.stripColors (bc54af16)
- improve example cards (9de55adc)
- remove Card.conditioned (4e235700)
- update documentation for functions / interact (4e0a3b10)
- rename printLicense to license (5316a011)
- rename printName to watermark (0307f014)
- rename printAll to showGame (563a4fd3)
- remove capitalizeAll from util functions (f5b8aab8)
- remove lastChar util function (a2f9eeb3)
- add date-and-time dependancy (e5878cc7)
- move vanilla card types to another project (dfc45f4f)
- fix all xo warnings (8b18426e)
- force no unused variables in linting (d82b63e4)
Refactors
- remove useless code from getReadable (a2661508)
- add armor and hand size in printPlayerStats (d1f7f7f2)
- add detail function in printPlayerStats (253b93c2)
- add card.colorFromRarity (36dd5fc9)
- make stats gray if cannot attack (a9a9ec50)
- add hero power to printPlayerStats (e4359817)
- move canAttack to Card class (606b2033)
- invert condition to remove a tab (2f1442c2)
- simplified code in printPlayerStats (673d1636)
- remove color.preventParsingTags (1fe2ef03)
- add color.stripAll to remove ansi and tags (bafd2c05)
- combined blueprint into card types (3afbff23)
- add option to prevent parsing color tags (bbbeca89)
- show player weapon in printPlayerStats (79e02ccd)
- rewrote printPlayerStats (5103abdc)
- rename some parameters to remove underscores (9a9dc6c5)
- remove uuid dependancy (c59c3199)
- remove replay mechanic (b7bbce00)
2.0.0-beta.4 (2023-10-19)
Chores
- cclib: add todos for smarter abilities (e926e820)
- update types/node dependancy (95239bda)
- bump build number to 4 (8eb1c580)
New Features
Bug Fixes
- make set command work with new config system (6ac7e7d1)
- fix showing keywords in cards (86a19529)
- fix looking up cards from their ids (d47f739d)
- prevent cards from causing xo errors (688b7356)
- prevent eval commands in replay files (cbbe7fe5)
- dc:
- id: remove redundant tab when changing ids (1eaa1546)
- vcc: add default spell school (ec2c32d7)
Other Changes
- update help for the set command (65011a38)
- rename gainOverload to addOverload (78cc70e6)
- rename gainMana to addMana (27084fb1)
- rename gainEmptyMana to addEmptyMana (8783580a)
- small error message improvements (eb392c5e)
- remove evaling flag from the game (7c5d1e24)
- combine all fs files into 1 wrapper (70bb269b)
- merge helper files into functions (c2dbf84a)
- rewrote chooseOne (a2671dc9)
- change how chooseOne shows the options (65084013)
Refactors
- dc:
- make help command use walls (61abdec4)
- add debugCommandPrefix to config (bd0de770)
- invert condition in history command (f78e8027)
- move infuse code from tick to card class (ba640c14)
- remove some useless checks (17dab137)
- add useUnknownInCatchVariables (1dfd7b8e)
- change param in galakrondFormula to number (8ba2c128)
- use process.exit instead of errors (cb66bdf6)
- move galakrondBump to the card class (9ba00076)
- consolidated code from previous commits (b94a6af8)
- add caching to reading files (823bd62b)
- combine fs imports into one variable (1315aeba)
- add vanilla card type file (19e3d9c0)
- add a commands interact file (8f5188ce)
- clone cards before adding it to history (8af4e3ca)
- add newline after error in fromVanilla (d18c6800)
- show commit hash in name if in debug mode (1f1fd6a9)
- change all Number.parseInt to lodash.parseInt (345937eb)
- add short version of italic in fromTags (3e24f3f5)
- add dark prefix to fromTags (7bbbcc4b)
- temporarily disable complexity checking (d5907ac5)
- prevent passives from causing xo errors (5092f063)
- change placeholders behind-the-scenes (26735d90)
- use traditional turn counter function (1df672f1)
- use assert.equal instead of just assert (682c0b31)
- change back to 4 spaces instead of tabs (a17a68db)
- began adding compatibility with xo (2e0f1278)
- remove axios dependancy (a5ec4c80)
- cclib: only add tests to cards that have an ability (199d7e78)
2.0.0-beta.3 (2023-10-12)
Chores
- add example to show another ability format (f6476427)
- add issue number to todos (f08e0fe9)
- update dependancies (75b8f82e)
- add test todos to more stage 2 cards (cc58d769)
- update loc count in loc.sh (ae2b8cd1)
- bump version to 2.0.0-beta.3 (9f30772f)
New Features
- make maximum hand length customizable (f941a4d5)
- add forge keyword (9db981b7)
- add ability to prevent event suppression (809dc3ce)
- add ability to replay previous games (abda1963)
- add stripAnsi to the color functions (44a936f1)
- dc: add config to show uncollectible cards (5202190c)
Bug Fixes
- add forging to history and fixes to trading (16ecf54d)
- fix game not launching editor on windows (6b86d11c)
- fix location cards being displayed as minions (51963cbf)
- game: run killMinions directly in attack (ffcd7cea)
- cclib: fix finding abilities from text (b4d7401c)
- dc: parse cmd as card before assuming times (4689a6e9)
Other Changes
- make vanilla.getAll return [] | Error (f4272c13)
- remove player from take damage event (8b2e4935)
- made a lot of card variables keywords (188ea0dd)
- move cardupdater to vanilla category (753c0c75)
- remove keyword and error function files (bd4cbd63)
- remove activateBattlecry (1475e178)
- use log files instead of replay files (3bff3262)
- change game.cards to game.blueprints (9e413084)
- make handleCmds take in an object for flags (9fbaca3d)
- split interact into multiple files (8835d6fc)
- move some card related functions to card class (bbabead4)
- remove player functions module (3d47f754)
- refactor functions into multiple files (3e3fe4a6)
- dc: add comments explaining colored names (8a73a7f6)
Performance Improvements
- return early in applyEnchantments if list is empty (f75f6823)
Refactors
- allow "./" and fix a bug with restrictPath (eace3d3b)
- split types into multiple files (455d074c)
- reformat types file (95e717bc)
- add game.pause to pause the game (4b898f8d)
- move input, log from game to gameLoop (e2474fa0)
- remove replacePlaceholders from tick (357723bf)
- make replay throw error instead of false (b03a0273)
- remove
historyCardOnlyNamefrom handleCmds (a8e265a0) - add getting date into its own function (32ac6374)
- add history type to the types.ts file (80f2db86)
- add
eventPlayerto passive ability (fa92254d) - dc:
- id: warn user about holes / dupes on start (4caf07ac)
- ai: make _tauntExists always return Card[] (8c42da21)
- cclib: only add create if text is truthy (b2225f38)
- ccc: removed exit checks and added defaults (6f5297ee)
Tests
- began adding test cards (08c61696)
v2.0.0-beta.2 (2023-10-03)
Feat
- add back galakrond cards
- cclib: add blueprint validation. try to compile
- add traditional turn counter function
- cclib: generate card exports on create
- add watch in makefile
Fix
- uc: actually replace regex. replace all game params
- ccc: use correct tribe instead of using _card
Refactor
- split idscript. use idscript in src index
- uc: generate exports on completion
- add common function for fs functions
- use const instead of let
- rename galakrond cards to their class
- rename dry-run short command to '-n'
- hide player attack stat if no attack
- move trying to compile to
tryCompile - remove optional fields from blueprints
- uc: remove game parameter on upgrade
- remove all
game = globalThis.game - remove
gameparameter from ability - put event manager into its own file
- cclib: make overridePath implicitly use dirname
v2.0.0-beta.1 (2023-09-26)
BREAKING CHANGE
- Removed the
triggerDeathrattleparameter fromdestroyWeapon - Renamed
addDeathrattletoaddAbility - Renamed
maxMaxManatomaxMana - Renamed
maxManatoemptyMana.
Feat
- find vanilla card types in the propfinder
- add lodash and remove redundant functions
- add caching to getLatestCommit
- add wrapper functions for fs operations
- add tests to most of the cards. add assert
- add testcards script to unit test cards
- game: add test ability to cards
- game: add flag to temp disable output
- add support for both spellings of gray tags.
- add cli to do the runner's job through cmds
- automatically update .mts extensions to .ts
- script: add checking latest id in idscript
- script: check mismatched types in propfinder
- added a vanilla card property finder
- added commit hash to version command
- added function to get the version of the game
- added function to get latest commit hash
- added build number to config file
- added alpha branch option to config file
- Added commit hash and uname to log file
- Added
runCommandfunction to run shell commands
Fix
- vcc: swap durability and health for wpn / loc
- update the desc field in upgradecards
- ignore exports.ts file when reading cards folder
- fix some todos and move / refactor others
- game: fix bug with runCommandAsChildProcess
- game: check if game exists before respecting no_output
- add player to event value for takedamage
- fix a cc library bug that always crashes it
- game: fix openWithArgs to work with runCommand
- make upgradeCards delete the dist folder
- updated slice amount for ts files from 4 to 3
- made some vanilla card properties optional
- fix type docstring to not give an error
- script: added placeholders in check warning
- updated genvanilla scripts to run correct script
- vcc: removed unused ts-expect-error
- changed parameter to any type in
print_todo - More reliable way of getting os name on linux
- Shortened commit hash in log files
- Removed more child_process imports
- Added build info to version in package file
- Added console.clear to cls function
Refactor
- add helper function to upgrade cards
- remove all deprecated functions
- sort card exports alphabetically
- game: rename desc to text in cards
- rename all snake case variables
- game: remove functions.validateClass
- game: make summonMinion not return card
- dc: use shouldExit instead of only "exit"
- game: make last return undefined
- change dirname to not include dist
- change name in exports to use hash of path
- replace all </> with proper closing tags
- use args.shift to get name instead
- refactor openWithArgs to only 1 arg
- add common helper function to runner
- update cc's to take debug and type args
- remove old code comment
- make runCommand possibly return error
- use optional chaining in cards
- change export to use name instead of hash
- change card extension from .mts to .ts
- changed how cards are registered
- made randList possibly return null
- move dc and cc to a new tools folder
- remove all ts-expect-error's
- change config file to a typescript file
- move searching cards folder to functions
- move inline comments above the code
- make getReadableCard a bit more readable
- remove useless imports in runner file
- game: change type-specific code playcard
- ccc: change running type-specific code
- changed where vanilla cards are stored
- remove card creator folders
- cclib: make getCardAbility more readable
- cclib: change parameter to use camelcase
- moved vc generator to scripts folder
- made getVersion start at 1 instead of 0
- renamed dev to beta in config file
- game: removed parameter from destroyWeapon
- game: renamed addDeathrattle
- cclib: refactored getCardAbility
- cclib: renamed function to ability
- Refactored dormant a bit
Full Changelog: https://github.com/LunarTides/Hearthstone.js/compare/v1.6.2...v2.0.0
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